In a few years time, it will be impossible to study the history of retro-computers since its software was either proprietary, closed-source, written in a now-obsolete language, or encumbered by software “protection” to prevent copying. Furthermore, the hardware upon which it ran is dying, and the cassette tapes holding the software are physically disintegrating.
This talk covers a ten-point plan outlining the primary issues in digital archaeology. It covers the methods necessary to preserve our computing legacy, the use of emulation, and how open source can help with this endeavour. We end with an overview of some projects that will inspire you, and help you preserve your own slice of history!